Can we uncover the insights students’ have into the potential
value of Augmented Reality for learning by casting them as
e-Design Artists?

For the past few years, the NMC Horizon Report has discussed the
potential of Augmented Reality (AR) for learning, but has noted there is a
lack of school based examples of its use.

MacICT decided to conduct a small, innovative school based AR project during Term 4, 2012 to provide insight into its potential value for education. The project’s focus was
upon the students; their values and interests, the nature of their learning
experience and their appraisal of the transformative potential of AR.

The project involved a selection of students from a local High School coming to Macquarie University to learn about Augmented Reality and tour the Sculpture Park in the university grounds.

The students were invited to select a sculpture of their choice and then, using an Augmented Reality platform, Aurasma,  design and create an aura that would be triggered by the sculpture.

The students involved in the project found that learning with Augmented Reality has the potential to provide:

  • Learning opportunities that are both individual and personal
  • Learning experiences that aren’t offered (or are readily available) in reality
  • Challenging and authentic design based learning tasks


Building C5B Macquarie University
North Ryde NSW 2109
Tel: 02 9850 4310
Fax: 02 9850 4311
Email: macictsupport@det.nsw.edu.au


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